Transforming university education with virtual reality
Client: University of applied SCIENCES, Constance
Why / Framing
Education today is accessible through all channels, from books to online universities: only one form of new media remains unused: Virtual Reality.
But creating something that has never existed before poses some difficulties.
- Art Director
- Product Designer
- Experience Designer
- UI Designer
- 3D Designer
How / Challenge
Oh my God, just everything was challenging! Especially the development of a corporate design or at least a recognizable visual identity with reusable components that are especially useful for coding. And project management with a slightly bigger team.
What / Solution
Together with 3 designers, we have developed a menu interface for the three-dimensional world.
Furthermore, I designed a camera aperture course from idea to creation. Lesson 3 (aperture) at Jutiper™ University teaches you how the aperture behaves, works, and how to use it. To make the experience as realistic as possible, the user can adjust the aperture and focus on a gigantic virtual camera. Three challenges test and consolidate the user's understanding of the functions.
Lastly, I was to create animation templates in Unity for the entire team to use globally.
The list is so long that it certainly doesn't fit here, but the most important things are:
- the importance of project management, especially for problems that nobody from the team has tackled so far
- the value of design systems with reusable elements (especially in Virtual Reality)
- a deeper understanding of user experience and user guidance in a virtual world